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Mitrik - Healers Quest (Adventure)
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Re: Mitrik - Healers Quest (Adventure)
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GM Shadow
Re: Moving along...
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Those who stay in the inn
- Inside the inn looks a a little worse than the outside. The floor creaks under your weight as you cross to the haggard old man who seems to be giving you the eye as you cross to him. When you inquire about a room he says "Well I don't think the old floors would hold the likes of you. You are more than welcome to stay here on the floor for a copper a head."
Those who stay outside
- The hunt goes pretty good. You all bring in a small kill to add to your meal. The fire is warm and the night is clear. Soon you are alerted to a group of four approaching you. The beings stand upright and seem to move very slow. Not from being sneaky but they look to have a very low dexterity. They are 30 feet from you and heading right for you.
He who walks in the shade shall never be the same.
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3.5 rules
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Greyhawk
Greyhawk 4.0
Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
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