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Mitrik - Healers Quest (Adventure)
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Re: Mitrik - Healers Quest (Adventure)
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Re: The Shrine and the Cart
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Nov 6 01 1:17 AM
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As the rocks are cleared out, the plainsman sees clearly the passage revealed beyond. Horek works quickly to clear the debris and watches the darkness ahead intently so as not be caught unawares by something theyve disturbed.
When the secret hall stands fully open to their group. The barbarian gives a nod to Ian before turning to Duras. I think we had best explore further before giving further thought to the dwarfs riddle. I have seen no sign of this shrine or temple he mentioned. And besides, it is possible that the riddle leads to a trap. I do not know what it was that killed the dwarf and his companions, but I would avoid it if possible.
Turning to the others, Horek draws his bow and speaks to the others. I think we should find where this leads, but I wonder if there might be a trap laid here. Fixing Elescene with his piercing stare, the plainsman gestures toward the opening. If you will check, I will guard your back.
Horek will then stand to the southwest side of the portal so he can see any threat coming from the east along the hidden corridor while Elescene checks for traps at the threshold (if she agrees to the request.)
If Elescene doesn't find anything dangerous, the plainsman will lead the group through the portal and to the west down the corridor, watching intently for danger.
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Horek Varshot
Deep bronze skin and the red body paint that decorates the face of this large man combine to mark him as one of true Flannish origin. The plainsman carries a sturdy longbow and a huge sword is strapped tightly to his back. Studded leather armor peeks out from beneath a cloak made from the hide of a large black bear and a necklace decorated with huge claws completes the picture of this fearsome barbarian. The scowl upon his face along with hard, piercing eyes warn you that disturbing this quiet man might be considered foolhardy unless there is good reason.
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Outlying Areas of the Yeomanry
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Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
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Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
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Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
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