Yuku free message boards
Username or E-mail:
Password:
Forgot
Password?
Sign Up
Grab the Yuku app
Search:
Creative Online Role-playing Environments
Home
|
C.O.R.E. Rules
|
Campaign Settings
|
About
|
Dice Roller
The CORE Greyhawk Campaign
>
Archives
>
Mitrik - Healers Quest (Adventure)
0 Points
Search this Topic:
Remove this ad
«Prev
1
2
3
4
5
…
28
29
Next»
Jump
Add Reply
New Topic
Forum Jump
Creative Development
Questions and Answers
GM Council
RPG Resource Forum
Adventure Listing
Miscellaneous Forum
3.5 rules
3.5 New Character Sheets (NCS)
3.5 GM Approved Character Sheets (ACS)
4e New Character Sheet Forum (NCS)
4e GM Approved Character Sheet forum (ACS)
Greyhawk
Greyhawk 4.0
Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
<< Previous Topic
Next Topic >>
Re: Mitrik - Healers Quest (Adventure)
Author
Comment
Unregistered(d)
Re: Treasure List
#1
[-]
Posts
: 0
Jun 6 02 12:39 AM
Reply
Quote
More
My Recent Posts
As Horek's rage fades, he stares down at the ruined statue for a moment before bracing himself as the cave shudders and jolts disturbingly. When the movement ends, the section of wall disappears, revealing the area just outside of the cave entrance they'd entered only hours before. Though it felt like many weeks had passed to the plainsman.
The sorry figure of Anavren still laid near the tree they'd seen him crawl towards. Horek wondered if he would last long enough to see the Healer's return from wherever he'd been taken. Perhaps the authorities in Mitrik could rescue the Healer with the information they had. Or perhaps not.
Shrugging, the barbarian goes to see what lies in the contents of the chest. As he passes the piles of loot he separated, the plainsman pauses for a moment then takes one of the finely crafted longswords. Though proficient with two-weapon fighting, it has been awhile since he practiced the art. Horek decides that pairing this fine weapon with a smaller handaxe in his other hand will make a good combination. When he finally arrives at the open chest, he tentatively reaches down to touch the ring.
"I have heard of rings that protect the wearer, and those that give feats of strength and agility as well. I would have this, if we can identify it as such. The rest I do not care for. We can sell them to merchants for gold, I guess."
When they pack up their loot, Horek leads the others toward Mitrik, slinging Anavren across the back of the missing Steven's horse.
When they arrive back in town, the plainsman seeks audience with the Canon, telling him all they have learned about the fate of the healer and their accomplishments in the cave. He also describes the statue they destroyed and the dark-skinned humanoids that built it. He also requests that a sage identify the magic items they found within the place.
OOC:
I get the feeling we're wrapping this up quickly, so I hope that post speeds us along!
Here is the new treasure list, minus those items taken by others no longer with us. So far, Kerry is the only one that has a magical item with no other claims (the Wand of Magic Missiles). Let's all put in our claims, hash out the details if needed and then sell the rest for loot. We should also figure out the gp value of the special items so we can make up differences with gold and gems.
Equipment:
5 long swords
1 trident
4
masterwork
long swords [315gp each] - 1 'Claimed' by Horek
4 longbows
7 suits of leather armor one is taken by Acea
2 sets of chain mail armor one is taken by Horek
4 suits of studded leather
Coins and other valuables:
1260 gp
1800 gp in gems
23sp
22cp
1 ring (value unknown)
Special or Magical Equipment:
1 wand (
of Magic Missiles
) [750gp] taken by Kerry
1 ring (
unidentified; aura of abjuration
)[??gp] - 'Claimed' by Horek
1 wand (
unidentified; aura of conjuration; word 'cura' on
the side
) [??gp]
4 vials of unknown liquid (Drow Poison?) [??gp]
1 hand crossbow (
magic aura
) [??gp]
1 Spellbook (
1st and 2nd level spells
) [??gp]
---------------------------
Horek Varshot
Deep bronze skin and the red body paint that decorates the face of this large man combine to mark him as one of true Flannish origin. The plainsman carries a sturdy longbow and a huge sword is strapped tightly to his back. Studded leather armor peeks out from beneath a cloak made from the hide of a large black bear and a necklace decorated with huge claws completes the picture of this fearsome barbarian. The scowl upon his face along with hard, piercing eyes warn you that disturbing this quiet man might be considered foolhardy unless there is good reason.
<< Previous Topic
Next Topic >>
Add Reply
Forum Jump
Creative Development
Questions and Answers
GM Council
RPG Resource Forum
Adventure Listing
Miscellaneous Forum
3.5 rules
3.5 New Character Sheets (NCS)
3.5 GM Approved Character Sheets (ACS)
4e New Character Sheet Forum (NCS)
4e GM Approved Character Sheet forum (ACS)
Greyhawk
Greyhawk 4.0
Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
Share This
Email to Friend
del.icio.us
Digg it
Facebook
Blogger
Yahoo MyWeb
«Prev
1
2
3
4
5
…
28
29
Next»
Jump
The CORE Greyhawk Campaign
>
Archives
>
Mitrik - Healers Quest (Adventure)
Click to subscribe by RSS
Click to receive E-mail notifications of replies