Watching his enemy fall beneath his blade, the plainsman's eyes blaze with fury as he allows the animal Rage that pulses within his veins to come to the fore. Snarling like a maddened beast, Horek steps forward and slashes at his foe!



OOC:
OK, depending on circumstances at the end of the round (when Horek gets his attack) Horek will 'Rage' (free action) and then he will either:

1. Move 40' to attack the sorcerer (primary objective) or one of the helmeted spell-casters (if the sorcerer is down or out of range for a melee attack) with his greatsword. Note that Horek will accept up to two AoOs to achieve this goal. If such a movement will result in more than two AoOs directed against him, then...

2. Move forward 5' (which NEVER draws an AoO) if possible and attack one of the green warriors with his greatsword.


'Rage' gives Horek a 21 Strength and a 16 Constitution score and +2 to Will Saves for 6 rounds.

Hit Points: 13 (15 for duration of Rage)
Armor Class: 17 (15 for duration of Rage)

Attacks:
Greatsword / +6 attack bonus / Damage 2d6 +7 / Critical 19-20 [x2] (These bonuses include 'Rage' bonuses AND using a double-handed weapon)
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Horek Varshot
Deep bronze skin and the red body paint that decorates the face of this large man combine to mark him as one of true Flannish origin. The plainsman carries a sturdy longbow and a huge sword is strapped tightly to his back. Studded leather armor peeks out from beneath a cloak made from the hide of a large black bear and a necklace decorated with huge claws completes the picture of this fearsome barbarian. The scowl upon his face along with hard, piercing eyes warn you that disturbing this quiet man might be considered foolhardy unless there is good reason.