Oskar steps forward inspecting the gates. He looks around carefully inspecting the stone work as well as the door itself before pulling out several small tools. It takes him two attempts to get the lock open on the outer gates. Once open he cautions, Move forward slowly. There are probably traps in this place. The gates open into a 5ft by 5ft by 15ft high room. Moving forward you see that there is a thick wooden door reinforced with iron bands. Oskar moves in to open the door as he attempts to open the door it clicks beginning to open a small needle pierces the dwarf he cries out as it pricks his skin. On the needle everyone can see the black tar like substance coating it. Oskar staggers a moment but then seems alright. Opening this door you see another room it is seven to eight feet to the next set of doors the room runs in a half shell form. To the left and right are two smaller doors. On the floor is a rug with several strange designs on it.


Oskar spot
12+12=24
Open locks
3+10=13
2nd attempt
14+10=24

Search
16+11
Open locks
20+10=30
Disable Device
6+10=16
Save vs. poison
15+4=19

Map

OK each square is approacamatly 3by3feet you guys can see to the interior first doors.