OOC:

Well Tyro you can kick off your boots and not have to worry about falling at all but that would mean your movement would be cut in half and this would cut you down to 40 feet per round due to your medium armor.

It would be funny but maybe not the best choice. I'll leave it up to you though. ;)


Iniative/Order/Actions:
20 Turrold - spider climb / armed w/ Dwarven Axe
10 Tyro - spider climb / armed w/ torch and LS
17 Kerravin - following behind Tyro w/ rapier (hands Tyro alchem fire)
8 Warblade - Following behind w/ Greatsword


5 Tanner - in the rear 30' behind Tyro armed w/ crossbow

1 Caellen - follow up after Tyro (walking)

23 Ryil - provide fire cover w/ bow
8 Kain - provide fire cover w/ bow

10 Gnoll 5 short bow
3 Gnoll 6 short bow
6 Gnoll 7 short bow

BIP:
Turrold leads the group setting off at a run up the hill with Tyro, Kerravin and Warblade following behind and Tanner taking up the rear a few seconds after the group sets off. Caellen unsure of his ability to move quickly enough to run sets off after the othes walking carefully.

OOC:
Reflex Rolls: DC 14 or 4 if potion taken.
Turrold = 19 :)
Tyro = 7 :)
Kerravin = 18 :)
Warblade = 24 :)
Tanner = 19 :)

Caellen = (double move) (no roll) move = 40'

Groups movement up the hill = 60'


BIP:
As Turrold gets almost halfway up the hill he could still hear the sound of the gnolls yapping. From the top of the hill three gnolls appear from behind rocks and begin to shoot at the runners.

Ryli spoting the Gnolls shoots at one of them with a flaming arrow. (19 :) dam: 1+3+2=6) The gnoll wounded falls to the ground.

Kain aims an arrow and fires as well but the arrow only nicks the gnoll making him madder. (25 :) dam:2)

16 Gnoll 7 fires his short bow but the arrow pings off Turrold's armor. Moving 20 feet he tries to get a better spot to shoot from.

Tanner having only moved 30 feet looks for a target in the rocks but only spoted the single gnoll that Ryli shot. He however fell to the ground and out of sight before he could get off a shot.

1:eek Gnoll 6 aims but upon seeing the fire arrow coming towards him yelps and moves rather than fire.


Battle Damage:
Gnoll 5 = bleeding
Gnoll 6 = -2