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The Keep *Closed*
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Re: The Keep *Closed*
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Tanner
Re: Round 3
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Jul 31 02 10:01 PM
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occ: Thanks for the map!
Seeing the fireball explode in front of him, Tanner knows that there's gnoll spellcaster lurking in darkness somewhere. And he also knows that until someone finds and kill it, the party is in grave danger. However, since his weak human eyes can't make out anything in this darkness, all he can do is fight what he can see. Hopefully one of the elven archers will be able see and dispose of the dog-wizard.
Watching the warriors in front of him fighting the gnolls, Tanner will continue to sing as he looks for an opportunity to help out in the fight. If he can see any gnolls that he can target with his crossbow (maybe by taking a few steps to the right and forward), he'll fire at them as he continues to sing. If there aren't any gnolls to shoot at, he'll drop his crossbow and draw his rapier and try to help Kerravin or Turrold by flanking one of their attackers.
occ: Since almost everyone moves before Tanner, he'll wait and see where he's most needed and where he can do the most damage. To the gnolls, that is.
A tall, gangly human youth looks at you, his questioning green eyes filled with the energy and enthusiasm of youth. Clad in a fine chain shirt with a buckler emblazoned with crossed lute and sword, he wears an Elven rapier at his side and a rustic lute over his shoulder.
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Greyhawk
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Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
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