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The Keep *Closed*
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Re: The Keep *Closed*
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Tanner
Re: Gnoll Hill Round 6
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Aug 19 02 9:40 AM
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Watching as the last of the gnolls fall, Tanner stops his song and breathes a sigh of relief that the party has survived yet another encounter with these dog creatures. Agreeing with the others that they should proceed on with all haste, Tanner nevertheless feels there are probably useful things among the bodies. In order to be as quick as possible, however, Tanner will only search the Gnoll Leader who fell right in front of him and the Gnoll Mage farther away.
Hearing of the other cave entrance, Tanner wonders whether that's another, less used entrance to the same cave, or whether it's an entrance to entirely different underground area. "Perhaps we should look to see if there are other entrances to the cave, so that we don't have to barge in their front door. Perhaps there are tracks or markings that will give us some hint as to where the other entrance leads and who or what has been using it."
Tanner will carefully collect and examine the items from the gnoll leader and the mage, looking especially to see if there are items that the party might be able to use right away, like potions, maps or keys, as well as MW weapons (gnoll leader) or wands, scrolls or other magic items.
A tall, gangly human youth looks at you, his questioning green eyes filled with the energy and enthusiasm of youth. Clad in a fine chain shirt with a buckler emblazoned with crossed lute and sword, he wears an Elven rapier at his side and a rustic lute over his shoulder.
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Greyhawk
Greyhawk 4.0
Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
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