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The Keep *Closed*
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Re: The Keep *Closed*
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The Keep
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Sep 13 02 12:13 AM
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IC:
Caellen listens to the wizards suspicions and doubts about the group of refugees and nods to himself. When the wizard walks away from him and Tanner, the priest leans close and speaks to the bard in a low voice, Tanner, we should be careful around these newcomers, and Glennifar also makes me uneasy. If this Yantee is powerful in magics, who knows if it has bewitched our wizard. The priest straightens his posture and leans back in thought and replies, Pelor hasnt granted me any spells for these divining tasks. I will need yet another day for preparation if even we have that luxury. For now, I feel that you and perhaps that quiet one -- Kerravin -- can uncover hidden truths more effectively than a simple healer like me. The priest winks with a sly smile and nods to the very unassuming Kerravin. The young priest turns and looks upward towards the summit of the hill where they fought their second battle with the gnolls and thinks of the dark caves that will take them deep into the lair of this evil.
OOC:
Im really confused. I thought it was the beginning of the game day, and the party is at the bottom of the hill where they fought the second battle before we encountered Glennifar and the refugees. GM Crow, can you give the group a time and place check?
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Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
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