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The Keep *Closed*
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Re: The Keep *Closed*
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Tanner
Re: Torture Room Rnd 0
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Posts
: 567
Nov 4 02 2:06 PM
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My Recent Posts
Turning into the room to see the woman, the blades and the gnolls, Tanner can't help but imagine describing this vivid scene in the story of their adventures. "As the blades descended ever-closer, the heroes acted with blinding speed..."
However, Tanner realizes that the "heroes" have to do something before he can start telling the story of it. Looking at the oblivious gnolls, Tanner sees that their best hope is to silence them and silence them quickly.
Humming a lullaby as his hands trace the arcane symbols, Tanner will cast Sleep on the unsuspecting gnolls, hopefully preventing them from raising any kind of alarm.
ooc: If Kerravin manages to charge towards the gnolls before Tanner can get off his spell, Tanner will instead raise his crossbow and try to silence one of the gnolls the old-fashioned way. Also, sorry for the long delays between posts.
<i>A tall, gangly human youth looks at you, his questioning green eyes filled with the energy and enthusiasm of youth. Clad in a fine chain shirt with a buckler emblazoned with crossed lute and sword, he wears an Elven rapier at his side and a rustic lute over his shoulder.</i>
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3.5 rules
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Greyhawk
Greyhawk 4.0
Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
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