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The Keep *Closed*
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Re: The Keep *Closed*
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Tyro
Re: End Round 3 - Actions for Round 4
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Mar 9 02 4:14 PM
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[ooc]
You guys are moving so fast all of a sudden that I think Tyro missed a round.
[ic]
After firing off one arrow into the dark forest at the group of shadowy figures [already happened], Tyro decides that they really need to light up that area if they are going to be able to fight whoever was out there.
"Damn it! Where the hell is that mage? We could really use one right now. Caellen?" He calls out the the cleric, "Can you cast a light spell? If so pick a bowman near you, cast it on one of his arrows and have him lob one over there." He points directly into the middle area where all of the missiles seem to be coming from. "It doest have to be pretty, just get one in there or near there."
In case the cleric did not have such a spell avalible, Tyro decides to get out his Ever burning torch. If need be, he could run right up the the enemy and with his own light. right into their midst himself.
"Next time, I buy EB arrows instead of EB torches," he complains.
[ooc]
The second part is what Tyro wants to do only if the cleric cannot cast the spell he wants.
Basically, if the cleric or someone else does not cast a light spell into the mess of gnoll bow-beasts this coming round, Tyro will personally run up to the middle of the enemy lines with his torch in his off- hand and his long sword in the other. He'll use Quick draw if there's a problem with that. And of course that second part happens only this round if I am correct about Tyro actually missed one round of fighting.
Tyro
GuildMaster - Greyhawk Adventurers Guild - "Adventure IS our Business!" - (also known as) - the Kendall Expeditionary Guild
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Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
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Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
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