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The CORE Greyhawk Campaign
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The Keep *Closed*
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Re: The Keep *Closed*
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Tanner
Re: Last Round
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Mar 19 02 7:34 PM
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As Tanner feels the magic of his song spread throughout the party, he raises his crossbow in the hopes of bringing down one of these dog-creatures and redeem himself for his earlier lapse of courage. However, no sooner does he begin to sing then the remaining Gnolls are struck down almost in unison by the mighty arms of his companions. Lowering his weapon, but still singing, he begins to move through the bodies to give help where he can.
Once he is sure that none of the wounded have been left unattended, Tanner will turn his attention to the Gnolls. He'll check their persons for signs or symbols that would give Tanner some clue as to how or why they had teamed up with that Black Dragon. He'll also ask the others who were on watch when the dragon appeared where it came from or how it came to attack them. Hopefully, Tanner will be able to piece some of this information together to figure out what just happened (Bardic Knowledge). And if any of the Gnolls are still alive and able to be questioned, Tanner will help as best he can (not knowing Gnoll himself, unfortunately). Although remembering the hobgoblin he once befriended, this time he will avoid being too nice to any of them.
Once again, Tanner realizes that an entire battle passed without him drawing weapon or striking an enemy. On the bright side, however, he appears to be unscathed. Smiling, he resigns himself the fact that he will probably never be a great warrior, and will always have to earn his pay in other ways. And with that, he heads over to the Gnolls in the hopes of getting some information from them.
And if there are any items that might be magical, Tanner will happily cast Detect Magic to see if they are enchanted, and even Identify if necessary.
A tall, gangly human youth looks at you, his questioning green eyes filled with the energy and enthusiasm of youth. Clad in a fine chain shirt with a buckler emblazoned with crossed lute and sword, he wears an Elven rapier at his side and a rustic lute over his shoulder.
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Greyhawk
Greyhawk 4.0
Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
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