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The Keep *Closed*
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Re: The Keep *Closed*
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Tanner
Gnolls' Cave
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Mar 27 02 7:18 PM
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Listening to the voices up ahead, Tanner becomes acutely aware of the danger they are approaching. Turning to Tyro and the others, he whispers his concerns. "We have no idea how many there are up there, or if they are on the alert for us. One thing I do know, though, is that those big rocks up ahead look like the perfect place for an ambush. These gnolls may not know that al of the others were killed or captured, but at least one returned wiht news of the battle, so we can only assume that they expect to be followed. I suggest that we move to the right and circle around so we can approach from the side. If we stay in cover and let the rangers move ahead to scout, hopefully we can see them before they see us. Once we know how many and where, we can try and dispatch them quickly."
ooc: If the group goes to C-2 and then moves up the tree at K-2, we might avoid any ambushes and get close enough to see without being seen. The rangers, moving ahead and scouting, could move from the tree at D-10 to the tree at I-6 and then on to K-2. But this is just Tanner's suggestion.
A tall, gangly human youth looks at you, his questioning green eyes filled with the energy and enthusiasm of youth. Clad in a fine chain shirt with a buckler emblazoned with crossed lute and sword, he wears an Elven rapier at his side and a rustic lute over his shoulder.
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Greyhawk
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Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
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