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The Keep *Closed*
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Re: The Keep *Closed*
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Tyro
Oops...
#1
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Earl
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Mar 25 02 2:41 PM
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My Recent Posts
[ooc]
I just noticed a mistake I may have made, so hopefully this is an RP fix.
[ic]
When Tyro learns of Dunns skill with the Gnoll language, he goes to the cleric and ask for the potions back. "One will do I need to double check something."
He shows it and the gnoll script to Dunn, "Can you read this?"
[ooc]
DOH!
Somehow I got my wires crossed and thought I read that we had already learned that the 3 Red potion were healing.
I think I'm in too many threads, because I'd swear I read that. Maybe it's time to back off at CORE before I kill someone's PC with another mistake like that. Red could be poison in this case for all I know.
GM Crow - If you're feeling generous, you may want to RETCON my goof since I gave the three "healing" potion to the cleric a few post back.
Tyro
GuildMaster - Greyhawk Adventurers Guild - "Adventure IS our Business!" - (also known as) - the Kendall Expeditionary Guild
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Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
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