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The Keep *Closed*
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Re: The Keep *Closed*
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Tanner
Re: Gnolls
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Mar 25 02 3:10 PM
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Frustrated by his inability to get anything out of the Gnolls and the need to start moving to have any chance at saving Glennifar, Tanner draws his rapier and puts it to the throat of the gnoll he had been attempting to interrogate. In actions that need no words to clarify, Tanner gives the gnoll one last chance to speak before Tanner's sword ends his speaking days forever.
If the gnoll still doesn't speak, Tanner will give up and leave the gnoll and prepare to march after Glennifar. Though he has no love for these gnolls, Tanner doesn't need the blood of a bound prisoner on his sword. If the gnoll doesn't speak, killing him won't get them any more information. What the guards do with their prisoners once Tanner and the others leave is entirely up to them. But all Tanner is worried about now is getting Glennifar back from the gnolls. That and making sure that he comes back as well.
A tall, gangly human youth looks at you, his questioning green eyes filled with the energy and enthusiasm of youth. Clad in a fine chain shirt with a buckler emblazoned with crossed lute and sword, he wears an Elven rapier at his side and a rustic lute over his shoulder.
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Greyhawk
Greyhawk 4.0
Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
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