Yuku free message boards
Username or E-mail:
Password:
Forgot
Password?
Sign Up
Grab the Yuku app
Search:
Creative Online Role-playing Environments
Home
|
C.O.R.E. Rules
|
Campaign Settings
|
About
|
Dice Roller
The CORE Greyhawk Campaign
>
Archives
>
The Keep *Closed*
0 Points
Search this Topic:
Remove this ad
«Prev
1
2
3
4
5
…
34
35
Next»
Jump
New Topic
Forum Jump
Creative Development
Questions and Answers
GM Council
RPG Resource Forum
Adventure Listing
Miscellaneous Forum
3.5 rules
3.5 New Character Sheets (NCS)
3.5 GM Approved Character Sheets (ACS)
4e New Character Sheet Forum (NCS)
4e GM Approved Character Sheet forum (ACS)
Greyhawk
Greyhawk 4.0
Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
<< Previous Topic
Next Topic >>
Re: The Keep *Closed*
Author
Comment
Tanner
Let's Get Moving
#1
[-]
Posts
: 567
Jun 4 02 2:40 PM
More
My Recent Posts
Realizing that time is of the essence, Tanner quickly goes through the remaining gnolls possessions for any information or valuable items and then prepares to move forward. He'll leave the gnolls tied up, and will gag them if he can so they can't call out and warn the others.
As soon as Warblade tells him what he saw, Tanner knows that any chance of sneaking up on the remaining gnolls is gone. "They know we're coming, so there's no need to hurry. That gnoll will get there long before we can and warn them, so the best thing for us to do is probably advance as cautiously as we can and try to stay out of any ambushes or traps. Unless we could find an unexpected way of getting at them." Turning back to the gnoll prisoners, Tanner wonders if any of them might have information about where they're hiding and if there are any secret or back entrances. Deciding to try the interrogation once again, and this time with some magic to help him, Tanner will try to get some more information out of the gnolls.
Going back to the most senior looking of the gnoll soldiers, Tanner will hum softly to himself as he casts the spell Tongues. Once the spell is cast, he'll try interrogating the prisoners again. And if killing one of the gnolls will make the others speak freer, then Tanner will have no qualms about doing that.
ooc: Sorry, I thought the other gnolls had been searched. Also, Tanner leveled up and got access to a spell that might help the situation, so he's changing his tactic slightly. If that's not OK, then he'll just search them and then move on.
A tall, gangly human youth looks at you, his questioning green eyes filled with the energy and enthusiasm of youth. Clad in a fine chain shirt with a buckler emblazoned with crossed lute and sword, he wears an Elven rapier at his side and a rustic lute over his shoulder.
<< Previous Topic
Next Topic >>
Forum Jump
Creative Development
Questions and Answers
GM Council
RPG Resource Forum
Adventure Listing
Miscellaneous Forum
3.5 rules
3.5 New Character Sheets (NCS)
3.5 GM Approved Character Sheets (ACS)
4e New Character Sheet Forum (NCS)
4e GM Approved Character Sheet forum (ACS)
Greyhawk
Greyhawk 4.0
Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
Share This
Email to Friend
del.icio.us
Digg it
Facebook
Blogger
Yahoo MyWeb
«Prev
1
2
3
4
5
…
34
35
Next»
Jump
The CORE Greyhawk Campaign
>
Archives
>
The Keep *Closed*
Click to subscribe by RSS
Click to receive E-mail notifications of replies