OOC:
Tanner - list the questions please that you want to ask the gnolls.

Kain the wagons are back aways (bout an hour) you'll have to walk back to the old camp to put this stuff on the wagons. :(

Turrold - no one has cast detect magic as of yet. ;)

Gnoll Cleric's Gear:
2 L. Green potions (marked in gnoll)
5 D. Green potions (marked in gnoll)
1 Red potion (marked in gnoll)
2 Black potions (marked in gnoll)
1 MW Scale mail
1 MW Steel Shield
1 MW Battle Axe
2 un-holy water's
2 Alchemist fires
Wooden holy symbol
MW L. Crossbow
17 arrows
Quiver
13 gems
240 gold
30 silver

5 Dead Gnolls:
5 Battle Axe's
5 Scale Mail
5 metal shields (large)
5 quivers
82 arrows
5 shortbows

2 Prisoners
2 Battle Axe's (nearby)
2 Scale Mail
2 metal shields (large) - nearby
2 quivers
16 arrows
2 shortbows

Camp:
10 backpacks
12 well used peasant's outfits
various cooking equipment and utensils
12 hides for sleeping
dead carcass (boar)
bone sticks (game)

This search of the gnolls takes about 20 minutes. Where will you store the gear that you don't take. The gnolls gear is still working but it doesn't smell very good and has some rust and stains. You probably would get 20-40% of its real value if you try to sell it in a town. :(