Intrigued by the idea that the bone game is magical, Tanner will suggest that he hold onto it until they can figure out it's use (Bardic Knowledge check?). He'll also take any of the potions that haven't been identified as well, unless anyone else wants to hold onto them. "As for the shield, armor and weapons, if anyone needs them they should take them."

"The gnoll has said that there are probably 20 gnolls, their leader and a spellcaster and an ogre. Those don't sound like great odds, so I think we need to try and get the upper hand through surprise or deception. We know they're up there in the cave, and they know we're coming, so it won't be easy to surprise them. I say we take our time and move up quietly and carefully so that we can scout out the area and maybe take out any small groups of scouts or guards that about. So as soon as we've gotten everything we need, let's start up and hope that we see them before they see us. Agreed?"
A tall, gangly human youth looks at you, his questioning green eyes filled with the energy and enthusiasm of youth. Clad in a fine chain shirt with a buckler emblazoned with crossed lute and sword, he wears an Elven rapier at his side and a rustic lute over his shoulder.