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The Keep *Closed*
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Re: The Keep *Closed*
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Tyro
A spell you say?
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Earl
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Mar 22 02 12:49 AM
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[ic]
"Turrold? What about it? It happened during your watch? What did you see? Could Blade be right? Was it magic that brought that dragon here?"
[to Dunn, when he interupts]
"I don't know, but I think we were just about to find out from Turrold here. Well, Crimson Axe, did you see what happened to him or where you to busy fighting to notice?"
[ooc]
Now we wait for Turrold to clear up a few things.
[bic]
[a little later, to the cleric and Dunn]
Tyro takes the three potions that he has been told are of the healing kind and give them all to the cleric saying, "Here. If you've used up all of your healing spells for the day, than you might want to give one of these to who ever you think is still badly off. [Stratton?] But you should try to keep the others in reserve for in case we need even MORE healing tonight.
Tyro then goes over to Dunn and hands him one of his personal potions of healing, "Drink this, Dunn. And don't even think of pocketing it. Your boss doesn't pay you near enough to play the role of the hero." Dispite his attempt at a joke, he can only frown. "Besides, I'll be needing you at your best if I'm going to go off to find our missing mage.
[At Talon's Call]
Tyro runs over to where he hears the ranger's voice calling out. He then listen's to what Talon tells them about the tracks he found.
"So the gnolls carried him off? Never mind the answers obvious. Elf stew."
He shrugs off the disgusting thought and ask, "Anything else you can tell me about these tracks? Like can you follow these track even at night? How much will that slow us down over a daylight search?"
[Assuming the answers is yes to a night time search (and even if not) ]
Tyro then calls for the other from the party to gather in the center of the camp near the fire.
"Okay people. we've got a decision to make and we need to make it fast. I need to know if we'd be better off going after our wayward mage immediately or wait until morning. The way I see it either way is bad for us. First off, in the dark we could be ambushed yet again. And maybe even on territory they know even BETTER than here. In daylight we could be more easily spotted. Or am I wrong? Are they creatures of the night who tend to sleep during the day and have trouble with seeing in daylight? Comments? Suggestions? Help me out here, folks. An elf's life lies in the ballence."
[ooc]
GM Crow - Either you can answer the various parts with skills or feat rolls and post that information wholely or you can let the PCs simple speak for themselves then roll info checks as they ask for them. Depends on wether or not expediency is utmost to the groups RP just now.
Just trying to "keep it light" in case you are looking for expediency since you are back in classes and have a limited amount of time for your CORE activities.
Tyro
GuildMaster - Greyhawk Adventurers Guild - "Adventure IS our Business!" - (also known as) - the Kendall Expeditionary Guild
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Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
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Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
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