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The CORE Greyhawk Campaign
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The Keep *Closed*
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Re: The Keep *Closed*
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Tanner
Re: A spell you say?
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Mar 22 02 4:16 PM
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Listening to the dwarf describe the bizarre entrance of the dragon into our midst, Tanner is both horrified and mesmerized by the story. Even though the memory of the dragon's evil black eyes still sends a shudder of fear through him, Tanner nevertheless wishes he could have seen the strange transformation of Attirr into a Black Dragon. What a story that would be! Told around a campfire at night not a traveler would sleep a wink after hearing it. But does it give Tanner any clues as to how the Black Dragon came to be inside Attirr (Bardic Knowledge)?
Hearing that Glennifar is missing and Talon's description of the tracks suggesting that the poor elf has been abducted and taken with the gnolls, Tanner pushes for swift action. "Though there are dangers in traveling at night, the chances of the wizard's survival diminish with each minute. I for one would rather travel slowly by night then wait for daylight and speed. Tracks don't last forever, and the longer we delay the greater the chances of losing them become." Tanner's desire to go after the mage is only strengthed by the knowledge that it could just as easily have been him abducted and taken by those dog-faced creatures. After all, didn't he run in fear from the dragon just like the Glennifar? So much for him being a "seasoned adventurer"! At the first sign of danger, his knees buckled like a child's and he ran.
Well, he was going to make up for it if he could by finding this mage and bringing him back alive. "The wagons and guards will have to stay here, because we can't travel with the wagons through the woods on the gnoll's trail. Let the guards and grooms stay here with them, while the rest of us go after the gnolls. We'll be able to move faster and quieter as a small group through these woods anyway. What do you all say?"
A tall, gangly human youth looks at you, his questioning green eyes filled with the energy and enthusiasm of youth. Clad in a fine chain shirt with a buckler emblazoned with crossed lute and sword, he wears an Elven rapier at his side and a rustic lute over his shoulder.
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3.5 rules
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Greyhawk
Greyhawk 4.0
Lopolla
Niole Dra
Loftwick
Outlying Areas of the Yeomanry
Hommlet
Dorakaa
Irongate
Highfolk
Hochoch
Monmurg
Outlying Areas of The Holds of the Sea Princes
Chendl
Pellak
Istivin
Outlying Areas of Sterich
Sulward
Rel Astra
Ountsy
Admundfort
Zeif
Mithat
Snow Barbarians
Knurl
Archives
3.0 Character Sheets
Travelling (Main roads between cities)
Mountains, Hills & Highlands of Flanaess
The World Of Kair
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