==================================================
Character Name: Camron DeCaela
Character Race: Human (pg 46)
Character Class: Cleric (pg 60)
Role: Leader
Tier: Heroic
Alignment: Good
Deity: Pelor
Size: Medium
Gender: Male
Age: 21
Height: 5' 10"
Weight: 160 lbs.
Eyes: Hazel Brown
Hair: Dark Brown
Skin: Fair
Character Region: Rel Astra
GM(s): SGM Jonathan
==================================================
Character Level: 1
EXP Points Gained: 350
EXP Needed For Next Level: 1000 (650 needed) (Level
advancement pg 27)
Heroic Path: Devoted Cleric
Paragon Path: None
Epic Path: None
==================================================
Abilities:
Racial Modifiers: +2 to Attribute of choice.*
Strength: 12 (+1)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom*: 18 (+4)
Charisma: 14 (+2)
==================================================
Hit points: 26 [ HD: Class (12) + CON Score (14) + Feat (0) at
Level 1 / Class (5) HP Gained Per Level After ]
==================================================
Bloodied: 13 [ Hit points at half rounded down ]
Death: -13 [ Bloodied at negative number ]
Second Wind: Once Per Encounter
Death Saving throws:
Healing surges per day: 9 [ Class (7) + CON Mod (2) ]
Healing surge value: 6 [ ¼ of your total Hit Points ]
Regeneration: +0
==================================================
Initiative: +0 [ 1/2 your level + Dex (0) + Misc (0) ]
==================================================
Speed: 6 Sq. (Run +2)
==================================================
Action Points: 1
==================================================
Defences:
Armor Class: 14 = Base (10) + INT (2) + Armor (2) + Shield
Bns. (0) + Race (0) + Feat (0) + Enhancement Bns. (0) + Item Bns. (0) + Power
Bns. (0) + Misc (0)
AC Penalty: -0 [-0 Armor type, -0 Shield type]
Fortitude: 14 = 10 + ½ Lvl. ( +0 ) + CON Mod. (
+2 ) + Class ( +0 ) + Feat ( +1 ) + Enhancement ( +0 ) + Misc ( +1 )
Reflex: 14 = 10 + ½ Lvl. ( +0 ) + INT Mod. ( +2 ) + Class ( +0
) + Feat ( +1 ) + Enhancement ( +0 ) + Misc ( +1 )
Will: 18 = 10 + ½ Lvl. ( +0 ) + WIS Mod. ( +4 ) + Class ( +2 )
+ Feat ( +1 ) + Enhancement ( +0 ) + Misc ( +1 )
==================================================
Base Attack Bonus (BaB): +0 [ 1/2
your level rounded down ]
Melee
Mace : +3 = BAB (0) + STR (+1) + WP Bns. (+2) + Racial Bns.
(+0) + Feat Bns. (+0) + Weapon Enhancement Bns. (+0) + Item Bns. (+0) + Power
Bns. (+0) + Misc Bns. (+0) | Dmg.: 1d8 |
Rg.: n/a | Grp.: Mace | Prop.: Versatile
Dagger : +4 = BAB (0) + STR (+1) + WP Bns. (+3) + Racial Bns.
(+0) + Feat Bns. (+0) + Weapon Enhancement Bns. (+0) + Item Bns. (+0) + Power
Bns. (+0) + Misc Bns. (+0) | Dmg.: 1d4 |
Rg.: 5/10 | Grp.: Light Blade | Prop.: Off-Hand, Light Thrown
Ranged
Crossbow : +2 = BAB (0) + DEX (+0) + WP Bns. (+2) + Racial Bns. (+0) +
Feat Bns. (+0) + Weapon Enhancement Bns. (+0) + Item Bns. (+0) + Power Bns.
(+0) + Misc Bns. (+0) | Dmg.: 1d8 |
Rg.: 15/30 | Grp.: Crossbow | Prop.: Load Minor
( 20 ) Crossbow Bolts
Dagger : +3 = BAB (0) + DEX (+0) + WP Bns. (+3) + Racial Bns.
(+0) + Feat Bns. (+0) + Weapon Enhancement Bns. (+0) + Item Bns. (+0) + Power
Bns. (+0) + Misc Bns. (+0) | Dmg.: 1d4 |
Rg.: 5/10 | Grp.: Light Blade | Prop.: Off-Hand, Light Thrown
==================================================
Skills: ( Pg. 176 )
Total Skill Points Earned = 5 [ Cleric: 4 =
Religion + 3 / +1 Human Racial Bns. ]
Acrobatics: +2 =
0 (Dex) + 0 (½ Lvl.) + 0 (UnTrained) + 2 (Misc) - 0 (Armor Penalty)
Arcana: +7 = 2 (Int) + 0 (½ Lvl.) + 5 (Trained) + 0
(Misc)
Athletics: +3 = 1 (Str) + 0 (½ Lvl.) + 0
(UnTrained) + 2 (Misc) - 0
(Armor Penalty)
Bluff: +4 = 2 (Cha) + 0 (½ Lvl.) + 0 (UnTrained) + 2 (Misc)
Diplomacy: +7 = 2 (Cha) + 0 (½ Lvl.) + 5 (Trained) + 0 (Misc)
Dungeoneering: +6 = 4 (Wis) + 0 (½ Lvl.) + 0 (UnTrained) + 2 (Misc)
Endurance: +4 = 2 (Con) + 0 (½ Lvl.) + 0 (UnTrained) + 2 (Misc) - 0 (Armor Penalty)
Heal: +9 = 4 (Wis) + 0 (½ Lvl.) + 5 (Trained) + 0 (Misc)
History: +7 = 2 (Int) + 0 (½ Lvl.) + 5 (Trained) + 0 (Misc)
Insight: +6 = 4 (Wis) + 0 (½ Lvl.) + 0 (UnTrained) + 2 (Misc)
Intimidate: +4 = 2 (Cha) + 0 (½ Lvl.) + 0 (UnTrained) + 2 (Misc)
Nature: +6 = 4 (Wis) + 0 (½ Lvl.) + 0 (UnTrained) + 2 (Misc)
Perception: +6 = 4 (Wis) + 0 (½ Lvl.) + 0 (UnTrained) + 2 (Misc)
Religion: +7 = 2 (Int) + 0 (½ Lvl.) + 5 (Trained) + 0 (Misc)
Stealth: +2 = 0 (Dex) + 0 (½ Lvl.) + 0 (UnTrained) + 2 (Misc) - 0 (Armor Penalty)
Streetwise: +4 = 2 (Cha) + 0 (½ Lvl.) + 0 (UnTrained) + 2 (Misc)
Thievery: +4 = 2 (Int) + 0 (½ Lvl.) + 0 (UnTrained) + 2 (Misc) - 0 (Armor Penalty)
Skill Checks Reference
Acrobatics: Acrobatic
Stunt, Balance, Escape from a Grab, Escape from Restraints, Reduce Falling
Damage (Trained only)
Arcana: Arcana Knowledge, Monster Knowledge, Detect Magic (Trained only)
Athletics: Climb, Escape from a Grab, Jump, Swim
Bluff: (Pg 183)
Diplomacy: (Pg 183)
Dungeoneering: Dungeoneering Knowledge, Forage, Monster Knowledge
Endurance: (Pg 184)
Heal: First Aid, Treat Disease
History: (Pg 185)
Insight: Comprehend Motives, Discern Intent
Intimidate: (Pg 186)
Nature: Forage, Handle Animal, Nature Knowledge, Monster Knowledge
Perception: (pg 186)
Religion: Religion Knowledge, Monster Knowledge
Stealth: (Pg 188)
Streetwise: (Pg 188)
Thievery: Disable Trap, Open Lock, Pick Pocket, Sleight of Hand
==================================================
Languages:
Common
Elven
==================================================
Feats:
Heroic Tier Feats:
Lvl. 1: Jack of All Trades [ +2 to Untrained Skill Checks ]
Human Bns.: Human Perseverance [ +1 Bns. to Saving Throws ]
Cleric Bns.: Ritual Caster [ Perform Rituals of Caster Level and Below ]
Paragon Tier Feats
None
Epic Tier Feats
None
==================================================
Racial Abilities:
Ability Score Mod.: +2 to one Attribute of choice.
Size: Medium
Speed: 6 sq. (Run +2)
Vision: Normal
Skill Bns.: +1 Bns. At-Will Attack Power for Class / Feat / Skill
Defense Bns.: +1 REF. / FORT. / WILL Defences.
==================================================
Class Features: ( Cleric Pg. 60 )
Key Abilities: Wisdom /
Strength / Charisma.
Armor Proficiencies: Cloth, Leather, Hide & Chainmail.
Weapon Proficiencies: Simple Melee & Simple Range.
Implement: Holy Symbol
Bonus to Defense: +2 WILL
HPs at 1st Level
/ Gained per level: 5 HP
Healing Surge/Day: 7 + CON Mod.
Trained Skills: Religion + 3 Others ( Arcana / Diplomacy / Heal / History /
Insight )
Channel Divinity [
Usable once per Encounter ]
- Divine Fortune (Divine)
Free Action | Personal
Effect: Gain +1 Bns. to next Attack roll or Saving Throw before the end of your
next Turn.
- Turn Undead (Divine / Implement / Radiant)
Std. Action | Close Burst 2 | Target: Each Undead Creature in Burst | Attack:
WIS vs. WILL | Hit: 1d10 + WIS Mod. (+4)
Push target a number of Sq. equal to 3 + CHA Mod. (+2). Target is immobilized
till the end of of your next turn.
Healer's Lore [ Add WIS Mod. (+4) to HP gained when using a power with the
'Healing' keyword ]
Healing Word [ Usable twice per Encounter but once per Turn ] (Divine
/ Healing)
Minor Action | Close Burst 5 | Target: You or 1 Ally
Effect: Target can spend 1 Healing Surge and regain an additional 1d6 + WIS
Mod. (+4) HP.
Ritual Casting [ Gain Ritual Caster as a Bns. Feat ]
==================================================
Powers / Exploits / Prayers / Spells: ( Cleric Pg. 60 )
At-Will:
Lance of Faith (Divine / Implement / Radiant)
Std. Action | Rg.: 5 | Target: 1 Creature | Attack: WIS vs. REF | Hit: 1d8 +
WIS Mod. (+4)
1 Ally gains a +2 Pwr. Bns. to next attack roll against target.
Sacred Flame (Divine / Implement / Radiant)
Std. Action | Rg.: 5 | Target: 1 Creature | Attack: WIS vs. REF | Hit: 1d6 +
WIS Mod. (+4)
1 Ally gains temporary HP [ CHA Mod. (+2) + 1/2 Lvl. (+0) ] or to Make a Saving
Throw.
Priest's Shield (Divine / Weapon)
Std. Action | Melee Weapon | Target: 1 Creature | Attack: STR vs. AC | Hit:
1[W] + STR Mod. (+1)
You & 1 Ally gain a +1 Pwr. Bns. to AC until end ot your next Turn.
--------------------------------------------------
Encounter:
Healing Strike (Divine / Healing / Radiant / Weapon)
Std. Action | Melee Weapon | Target: 1 Creature | Attack: STR vs. AC | Hit:
2[W] + STR Mod. (+1)
Target Marked till end of next your next Turn. In addition you or 1 Ally within
5 Sq. can spend a Healing Surge + WIS Mod. (+4) HP.
--------------------------------------------------
Daily:
Beacon of Hope (Divine / Healing / Implement)
Std. Action | Close Burst 3 | Target: Each Enemy in Burst | Attack: WIS vs.
WILL | Hit: Target Weakened till end of it's next turn.
Effect: You & All Allies in the Burst regain 5 + WIS Mod. (+4) HP and your
healing powers restore +5 HP until the end of the encounter.
--------------------------------------------------
Utility:
None at Level 1
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Rituals: ( Pg. 296 )
Ritual Book
- Gentle Repose [ Pg. 305 ]
- Comprehend Languages [ Pg. 302 ]
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Magic Items: ( Pg. 223 )
Weapon:
Armor:
Arms:
Feet:
Hands:
Head:
Neck:
Ring(s):
Waist:
Daily Item Powers: ( Pg. 224 )
==================================================
Gear & Items ( Pg. 210 )
* Free Starting Gear
Equipment:
* (1) Traveler's Garb (8.0 lbs.) [ Weight does not count towards encumbrance ]
- (1) Linen Shirt (0.5 lbs.)
- (1) Leather Jerkin (3.0 lbs.)
- (1) Leather Belt (0.0 lbs.)
- (1) Loin Cloth (0.0 lbs.)
- (1) Woolen Breeches (1.0 lbs.)
- (1) Woolen Cloak (3.0 lbs.)
- (1) Leather Gloves (0.0 lbs.)
- (1) Low Leather Boots (0.5 lbs.)
*Standard Adventurer's Kit (33 lbs)
( 1 ) Backpack (2 lbs)*
- ( 1 ) Traveler's Clothes (4.0 lbs.)*
- ( 1 ) Bedroll (5 lbs)*
- ( 10 ) Trail Rations (10.0 lbs., 1.0 lb. each)
- ( 1 ) Waterskin (4.0 lbs.)*
- ( 1 ) Hemp Rope (50 ft) (10.0 lbs.)*
- ( 1 ) Everburning Torch (1.0 lb.) - 50 gp
( 1 ) Belt Pouch (0.5 lbs.)*
-- ( 1 )
Flint and steel (0.0 lbs.)*
-- ( 2 ) Sunrods (2.0 lbs.; 1.0 lb. each)*
( 1 ) Belt Pouch (0.5
lbs.) - 1 gp
-- ( 1 ) Ritual Book (3.0 lbs.)*
-- ( 1 ) Ritual Components [ Gentle Repose ] (0.0 lbs.) - 10 gp
-- ( 2 ) Ritual Components [ Comprehend Language ] (0.0 lbs.) - 20 gp
- (1) Traveler's Clothes
(Spare Set) (4.0 lbs.) - 2 gp
Armor:
( 1 ) Leather Armor ( AC Bns.: +2 | Min. Enhacement. Bns.: N/A |
Check Pen.: n/a | Speed Pen.: n/a ) (15.0 lbs.) - 25 gp
Weapons:
( 1 ) Mace ( Prof.: +2 | Dmg.: 1d8 | Rg.: n/a | Grp.: Mace |
Prop.: Versatile ) (6.0 lbs.) - 5 gp
( 1 ) Dagger ( Prof.: +3 | Dmg.: 1d4 | Rg.: 5/10 | Grp.: Light Blade | Prop.: Off-Hand,
Light Thrown ) (1.0 lb.) - 1 gp
( 1 ) Crossbow ( Prof.: +2 | Dmg.: 1d8 | Rg.: 15/30 | Grp.: Crossbow | Prop.:
Load Minor ) (4.0 lbs.) - 25 gp
( 40 ) Crossbow Bolts (4.0 lbs., 0.1 lbs. per bolt.) - 2 gp
Mounts:
Name:
Type:
AC:
HPs:
- (1) Riding Saddle
- (1) Riding Blanket (2 lbs)
- (1) Bridle, rein & bit (1 lb)
- (1) Saddle Bags (8 lbs)
-- (#) Gear
Speed: 0 [ 0 Miles per Day / 0 Miles per Hour ] (pg 261)
Normal Load: 0 lbs.
Heavy Load: 0 lbs. (1/2 normal speed)
Max push, pull or drag: 0 lbs. (1/4 normal speed or less)
==================================================
Coins: (250 gp starting gold - CS posted before 100 gp enforced)
Coins weight 1/50th of a pound
Astral Diamonds 1/500th of a pound
Astral Diamond (AD): 0 (10,000 gp)
Electrum Piece (EP): 0 (100 GP)
Platinum Piece (PP): 7 (10 GP)
Gold Piece (GP): 39 (Money standard)
Silver Piece (SP): 20 (1/10 GP)
Copper (CP): 0 (1/100 GP)
==================================================
Weight:
Total Gear Weight Carried: 43.0 lbs
Total Weapon Weight Carried: 15.0 lbs
Total Armor Weight Carried: 15.0 lbs
Total Coin Weight Carried: 1.32 lbs (50 coins to a pound)
Total Weight Carried: 78.32 lbs.
Total Weight on Mount: 0.0 lbs. (doesn't count towards
character weight or encumbrance)
Normal Load: 120 lbs. [ Str x 10 lbs. ]
Heavy Load: 240 lbs. [ Str x 20 lbs. ] (encumbered movement ½
normal speed)
Max Load: 600 lbs. [ Str X 50 lbs. ] (fully encumbered speed
0)
Max overhead press: 240 lbs. (Max heavy load)
Max lift of ground: 600 lbs. (max heavy load, cannot move with
it)
Max push, pull or Drag: 240 lbs. (max heavy load , speed ¼
normal speed)
Base Movement: 6 (+2
Run)
Base Overland Speed: 30 miles Per Day / 3 Miles Per Hour / 300 ft Per
Minute
Current Adjusted
Movement: 6 (Adjusted for armor or encumbrance)
Base Overland Speed: 30 miles Per Day / 3 Miles Per Hour / 300 ft Per
Minute
==================================================
Physical Appearance:
Camron is of average height and build, his skin fair from all the time spent
indoors at study. Though of average build, his muscles are toned from the few
hours of weapon practice done in the yard of the Temple of Pelor. Boyishly good
looking, he has soft brown eyes that is framed by shoulder length dark brown
hair. His brown eyes glint with intelligence and kindness within. Combined with
his ever friendly smile that shows off a set of dazzling white teeth; it only
enhances his overall charm and like able nature.
On a dare while an acolyte, Camron has a coin sized golden yellow tattoo of the
Holy Symbol of Pelor inked on his chest right above his heart. As he progressed
through the ranks of the novices of the Faith, the young man had extracts of
his favourite verses tattooed on both his arms, beginning from his wrist and
going up towards his elbow. His first day as a full Cleric of Pelor, the newly
ordained Priest had the symbol of his faith again tattooed in golden yellow ink
upon the top of both hands.
Dressed in warm and durable travel clothes, Camron wears a set of sturdy
Leather armor for protection and is armed with a mace that he hangs on his belt
at his right hip. The hilt of a dagger can be seen where it is tucked into his
belt behind his belt pouch and a quiver of bolts hangs on his left hip. His
crossbow hands from it's strap over his right shoulder. Proudly the cleric
wears his Holy Symbol of Pelor openly upon his breast.
==================================================
Personality:
From a young age, Camron has been instilled with a strong sense of
moral rights and wrongs. Cheerful and possessed of a friendly disposition,
Camron is always ready with a friendly smile and a word of encouragement for
any occasion. Kind and compassionate, the young man will not stand idly by to
allow others to suffer; not if it was within his power to help. Calm and steady
in the face of danger, Camron is known to take bold action when needed and
though he does not relish a position of authority, his patient manner and
ability to adapt to various situations make him a natural leader.
As he had always been something of an "older brother" Camron tends to
look out for the other people around him; regardless of whether it is welcomed
or not.
==================================================
In the following categories, choose the answer that best fits your character.
This will be the basis for how your character is played. Remove those that do
not apply
Social Interactions:
Q: How do others perceive you in social interactions?
A: ( Cheerful, Charming, Talkative, Witty, Reserved, Relaxed
)
Q: How optimistic are you?
A: ( Enthusiastic, Grim, Hopeful, Self-assured, Fatalistic,
Brooding )
Q: How Trusting are you?
A: ( Gullible, Suspicious, Open-minded, Naïve, Skeptical,
Trusting )
Decision points:
Q: How assertive are you at a decision point?
A: ( Humble, Timid, Adaptable, Easygoing, Commanding,
Impatient )
Q: How conscious are you about following the rules?
A: ( Scrupulous, Honest, Pragmatic, Flexible, Dutiful, Wild
)
Q: How empathetic are you?
A: ( Kind, Protective, Stern, Hard-hearted, Thoughtful,
Oblivious )
Dire Straits:
Q: How courageous are you in dire straits?
A: ( Brave, Cautious, Competitive, Reckless, Steady, Fierce
)
Q: How do you feel when faced with setbacks?
A: ( Stoic, Vengeful, Driven, Bold, Happy-go-lucky,
Impassioned )
Q: How are your nerves?
A: ( Calm, Impulsive, Skittish, Patient, Restless,
Unshakable )
==================================================
Character History:
The only son of Cassus DeCaela and Amelie Cooper, Camron was born
and raised in the great port city of Rel Astra. His father was chandler and ran
a successful business of selling goods and equipment to the many ship owners
and captains that docked at Rel Astra. A honest and hard working man,Cassus
instilled in his son the valued principles of honesty, practicality, hard work
and a strong sense of duty from a young age. Camron's mother, Amelie was a
devout follower of Pelor the Sun God and from her learned the virtue of
kindness and need to do good in the world.
Though an only son, Camron was not without playmates as his mother's older
brother Horatio Cooper ran a Inn and Tavern but a few buildings away from his
father's store. Horatio had a few children from various marriages and these
cousins were Camron's playmates while they were children. Being the oldest
among the children, Camron easily became something of a "big brother"
to the others as he was often looking out for them while their parents were at
work.
At the age of sixteen Camron decided to enter the Temple of Pelor to serve as a
servant of the Sun God. Cassus objected to this decision as he had intended for
Camron to take over the family business. After many arguments and discussions,
Cassus finally relented and grudgingly allowed his son to leave. With the
blessings of his mother, Camron became an Acolyte of Pelor and served in the
Temple for 6 years. In his time there, Camron astounded and impressed the
priests and his tutors with the strength of his faith and belief in Pelor.
Upon being ordained as a full Cleric of Pelor, the Temple Priests decided that
it would be a waste of the young man's potential to keep him rooted in any one
place for now. It was decided that the young Cleric be sent out into the world
to do the work and will of Pelor to further develop and reinforce his faith and
abilities. Accepting this assignment, Camron made one last visit home to see
his family and relatives before leaving Rel Astra.
==================================================
Player Notes:
Tattoos :-
Sunburst Yellow Tattoo of Holy Symbol of Pelor on right chest above heart.
Sunburst Yellow Tattoo of Holy Symbol of Pelor on top of both hands.
Tattoos of Extracts of Holy Scripture upon both arms starting from the wrists
and going up to the elbow in black ink using the Old Oeridian script.
Older Cousin of Aabyr & Gordo Cooper and Keleth Mourningbow.
==================================================
Experience Rewards:
Date - Moderator - XP/GP/Treasure earned - Where; Why (linking the adventure thread is a good idea)
==================================================
04/18/10 - GM Tharizdun - 50xp award for role playing
19 Dec 2008 - SGM Crow - 250 XP - Character History
19 March 2009 - SGM Goldsmith - 50 XP - Character History

